Open Heart

The Man in the Mirror

<meta />Whispers from inside the head of Eido Tenebris:

  • First of the Month of the Cube: Eido is deeply focused on the door, while the rest of the mortals investigate the obvious magic in the room. The small one is endlessly curious, spouting out endless theories, and licking wood to taste magic. I admire his spark.

  • The adventurers discover a hidden tome, bursting with spells scrap-booked from all over. The small one detects young, barely legal spells, and taboo words of power. They debate the ethics of such collection; I find it quite resourceful.

  • The mortals are trying to grant the petrified elf a name. The purpose of this earth ritual escapes me. The sneaky one suggests “Boris”.

  • Boldened by boredom, and ignorant of potential threat, Eido ascends the stairs and passes through the door at the top. He emerges into a lush, spacially confusing  garden, pulsating with the verdant magic within. The shirtless animal enthusiast joins Eido in the garden. By my divine influence, I stop Eido from walking into an obvious trap. Shirtless Mortal wisely identifies this creature and educates Eido on the dangers of this situation.

  • Eido struggles to put down his halberd, but ultimately joins the adventurers in exploring the rest of the mansion. They come across a fanciful dining room, set in expectation of an upcoming feast. They come across an artifact of impressive power. Inside a mirror is a perfect reflection of the current room…except for one mortal trapped inside!

  • Eido stupidly knocks on the mirror and drags us into the mirror world, restoring the trapped wizard to the real world.

  • Due to my vast knowledge of body language, I am able to decipher the conversion through the mirror. The wizard known as Quokul tells the party his tale of how he got trapped in the mirror and the animals that occasionally let him out. He seeks vengeance on a drow still in this mansion.

  • Eido discovers a cup that does not exist in the real world. Overtaken by thirst and curiosity, he consumes its contents.

  • The party leaves Eido. Stars know if they come back to rescue the fool.

  • FINALLY, they’ve come back! And with another creature! At last, they can…oh, oh there they go.

  • Eido continues drinking.

  • ZZZ

For those not trapped in a mirror world, the remainder of the day proceeded as follows:

Quokul lead the party on a mission for vengeance throughout the rest of the mansion, and hopefully a creature to save Eido. The party came across a cluster of off-duty goblins in the kitchen, sleeping peacefully. Without giving the party much room for discussion, Quokul immediately opened fire on the goblins with a flick of a knife. The party restrained the hasty wizard and convinced him to cool his jets. Dietrich used this event as an opportunity to heal the goblins and convert them to his lord.

Meanwhile, Saldo and Lucian noticed a cat in the room, possibly one of the curious creatures spoken of by Quokul and Lady Cressa. After Colibri’s failed attempt at subduing the cat with Mage Pat, Saldo allowed the beast to lead the party through the rest of the mansion.

Upon descending into the basement, Lucian stopped the party in front of a closed door. He peeked inside, discovering more guards waiting for them. Lucian suggested an ambush, but the party’s noise caught the attention of the creatures inside. One knocked on to the door, to which Lucian politely responded “hello?” The foes responded with an equally polite rapier through the door.

The druid shouted, and the goblins flew. With a powerful thunderclap, he smashed them about the room. The foes were battered, but the sound could be heard throughout the mansion.

In rather impolite fashion, Quokul turned against the party and flung a dagger into the air toward one of our heroes. Several daggers. Plinking against the wall. They all missed. He may learn to regret his aim.

The heroes seem to have the upper hand (except for Eido), but what of the noise? Who knows what sort of trouble our heroes will face next session.


Map of the Realm

Open Heart Campaign Map

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...and so it begins...

30th day past Harvest, Gibbous Moon

Today I met with Lady Cressa, and apparently I am expected to work with others in accomplishing some tasks that are causing the town's leaders some concern. I shall endure their company for now as a previous adventuring party of three never returned from the first task on the list of issues to be investigated. Thus, teaming up with others seems unavoidable, and they seem a knowledgeable and capable lot if a bit boisterous for my tastes. It is unclear if these events are related to the imbalance, but it seems likely. 

The tasks which warrant investigation are, in priority order… 

  1. Investigate an abandoned Woolford familial estate that appears to have been claimed by sinister forces. No one has actually seen these forces, so of course every suspects foul magic is afoot. The locals seem to feel that cats and birds are somehow doing the bidding of whatever dark forces have claimed the dwelling no matter how unlikely this sounds. 
  2. Investigate the city catacombs where all of the city's grave diggers, save one, have disappeared. Curiously, the only surviving grave digger is the eldest of the lot. 
  3. Determine the fate of Open Heart's resident Arcane Advisor, Moymeran, who hasn't been seen or heard from in over two weeks. Lady Cressa was likely the last to see this wizard, and she claims that he was of sound mind in her last encounter. 

My companions are an odd assortment. There is…

  • Eido, a holy warrior of some sort
  • Calibri, a wizard of unproven skills but inquisitive nature
  • Lucien, a shifty sort of adventuring type but clearly capable
  • Dietrict, a proud cleric of Lathander (as he'll happily inform you, again and again)

The group seemed somewhat indecisive, but it was clear that the Woolford Estate posed the most imminent threat to the balance of nature, so I set out in that direction first. The rest of the group followed, of course. 

The Woolford Estate was a curious 3-story structure with some sort of greenhouse and domed edifice on it's top-most story. Lucien scouted ahead and discovered a parlor. Given that this posed a clear and present danger, he summoned the rest of us forward. 

Before approaching the manor, Dietrict cast holy light upon his mace. I was dubious of this action at first, but it turned out to be fortuitous, for as the rest of us approached the building and unnatural night fell upon the land surrounding us. Undaunted, Dietrict approached the front door and opened it with nary a thought for caution or investigation. 

Inside the front door we found a foyer with three doors and a stairway leading up. We confirmed that there was, indeed, a parlor to the right of the entry with a group of chairs gathered around a low table. There was another exit from that room, but rather than investigate this path fully, Eido chose to open the door across the hall, to the left of the entry. 

The left door opened into a study, complete with books on shelves, a desk, and a curiously detailed marble statue of a male elf in a rather heroic stance, weapons at the ready. Dietrict informed us that the statue was of no god. I investigated it more closely but could determine nothing else of significance. Lucien discovered some sort of mechanism attached to the inkwell of the desk, and after much deliberation and ham-handed experimentation, the group discovered that the mechanism opened a secret door in the external wall. This door SHOULD HAVE LED OUTSIDE. I am certain of this. My direction and spacial senses rarely fail me, and yet, this door led to an impossibly spacious library. At least I assume it was a library, but the shelves were all empty. There was a table of odd height in the center of the room. I believe that Calibri referred to it as a "consulting table," whatever that means. There was also a circular stairway leading into what I assume would be more impossible rooms where none should be. 

Calibri convinces the party that it would be worthwhile if we allowed him time to cast a ritual spell so that he might analyze the magical nature of this room and anything within it. This uncovers several things. The room itself is, of course, magical. The statue of the elf was also magical. Lastly, it would appear that there were scrolls of a magical nature secreted under the tall table that Lucien discovered at roughly the same time as Calibri. Calibri informed us that the scrolls were spells of Water Breathing, Comprehend Language, and Fireball. I am familiar with the first two spells as they are commonly used within The Circle, but Fireball sounds dangerously powerful and skirts the legal limits of magic within this land. 

My adventure has barely begun, and yet I have already encountered magics as only told in children's fairy tales. Circle Elders, where have you sent me? I fear that I am not equal to the task you have set me, but I will trust in your wisdom and endure. By the time you read this, you will likely be reading a small bundle of reports, and I hope that the group of them shed some light on the mysteries I have only just begun to discover.   

Yours in faith and Keeper of the Balance,


Adventurers sought
Inquire within

Attention all persons of bravery!

Are you a sturdy adventurer in need of casual employment?  Do you perk up at the idea of dangerous missions with commensurate rewards?  Are you brave enough to work for city government?  

The City of Open Heart is seeking <meta />several fearless adventurers in search of treasure, danger, and glory, not necessarily in that order.  To be considered, appear in person TOMORROW MORNING at the main entrance of the Assembly Rooms & Gardens (just opposite the Holy Well) where Lady Cressa will examine your credentials.  

Good moral character preferred but not required.





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