Open Heart

Minotaurus Interruptus

Party PCs: Saldo, Eido, Onari | Lucien, Calibri (in absentia)
Party NPCs: Davhorn/Boris, Cruward, Gaev, Iannikus, Eastern Minotaurs
…and techically Kluka (rolled up in her canvas)

Persimmon Season, 2nd Day of the Waning Moon


We find ourselves battered but not beaten after dropping the Drow wizard. We have said wizard unconscious and wrapped in spidersilk, a shepherd boy cum werewolf, an extra gnome, a minotaur, and our core party. Before we can get too deeply into our usual lengthy discussion about next steps, an arrow strikes Cruward, the extra gnome. Quickly assessing our situation, we see three minotaurs dressed strangely, perhaps more crudely, than those we’ve seen before. Iannikus, our minotaur, informs us, “Those are Eastern Minotaurs. They should not be here. This is very bad.” He seems genuinely troubled, so we take this as permission to fight our attackers without pulling our punches. 

Much fighting ensues. We do our usual excellent job, by which I mean we barely scrape through, and there were many inappropriate minotaur jokes. (It’s interesting how our party tends to manage stressful situations with humor.) We dispatched the attacking group’s leader, sending her on to the next world. We were left with two unconscious minotaurs, one wounded and close to death and the other Calibri put to sleep at the beginning of our battle. This left us with someone to interrogate.


We learn a great deal from the Eastern Minotaurs.

  • Iannikus, our minotaur, has been banished from Minoturdûm and is, therefore, a fugitive within his own lands. This explains why he left our party to bluff our way off the ship we arrived on.
  • Minoturdûm is sinking, the entire island, and it's sinking faster on the Eastern side. There was some inconclusive discussion on whether or not this was the inevitable result of the island being split from the mainland or whether there might be some nefarious plot behind it. 
  • The Eastern Minotaurs are seeking "The Herald," whom they believe will tell them what to do. They seem to view this Herald as some sort of savior. Prophecy says that the Herald will pass through this village, but we all seem to have missed him or her. 
  • There is much discussion on whether or not the wizard we're seeking might be the Herald. No definitive conclusion is reached, though it seems probable unless there's yet another faction that we've yet to encounter. 
  • The Eastern Minotaurs confirm that the bog people are real and "somewhere on the mainland." This at least gives us a vague idea of where our fugitive wizard might be going next. 

During the course of our questioning we also ascertain that the Drow we've captured is not the Herald. However, Davhorn and Cruward confirm that this is the Drow who had taken possession of the Willford Estate and imprisoned each of them in different forms. Hoping to put an end to this chapter of our adventure and dissuade Davhorn and Cruward from continuing to follow our party, I asked them what sort of justice they were seeking, and after a short discussion I executed the Drow. Thus, we were able to convince 

We also realized that during the fight the young shepherd boy ran off. Lucien sent Victor to find him, but as of writing this report Victor has not yet returned. 

Given that our quarry has shown necromantic skills and no reservation in raising the dead to do her bidding, Eido also felt it prudent to dismember the corpses we were leaving behind. Onari performed some sort of last rites upon the bodies before Eido began his grizly work. I agree that it was a wise precaution, but I was also happy to leave the task to Eido.  

Given that our goals are at least momentarily aligned, we form a 24-hour truce with the remaining two Eastern Minotaurs who accompany us as we make our way back to the tower for a more thorough exploration. 


We find the tower empty but discover a well-concealed trap door on its lowest floor. This door reveals a ladder into a tiny room with another door. The stench of death is strong in this space, so of course Eido flings open the door. Zombies attack!

Upon defeating the zombies, Iannikus informs us that these were the last of his guard squad, so we hope there will be no more mintaur zombie gaurds in our immediate future. Given that we haven't had opportunity for a decent rest and the party is rather hurt we decide to retreat to the relative safety of the tower for a short rest. In hindsight, perhaps we should have pressed on, but I cannot argue that the rest was much needed. 

Continuing our exploration of the subterranean chambers we find a thoroughly ransacked storage room, clearly once stocked with supplies for withstanding a seige. More importantly we find an open tunnel which slopes upward, and this eventually leads us outdoors.

Now I must put away my pen, ink, and parchment, for we have bigger issues to deal with. At the end of the tunnel we were confronted by our fugitive wizard. Actually, there were several of her merging and moving together in a rather disorienting way, clearly some sort of defensive spell. She attempts to parlay, but Eido fervently felt that the very first question she must answer is, "Did you create all of the zombies we just fought?" I can think of many more important and informative questions. Sadly, when she responds, "yes, I supposed I did," Eido attacks. 


Yours in faith and Keeper of the Balance,



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