My champion continues seeking the light, but is blind to the path…
A full moon waits beyond the horizon.
The dark one yet lives, so the companions wisely disarm and bind her. Who knows what sort of secrets her head must contain. They pick her pockets and the room clean, save for a single feather.
Surrounded by filth and abominations, the companions seek a more discreet path back into the daylight. They fail at discretion.
While puttering about the winding halls, the sneaky one discovers the magic in the wine chalice. It’s power surges in proximity of an unknown stimuli. More scurrying around reveals the nature of the cup; it seems enchanted to locate various kinds of blood, consistent with the note found with the dark ones. The party leaves the body of a recently well-bloodied minotaur and renews their search for the exit. The feather is gone…
With minimal effort and a little bit of grease, the companions return to the surface and deliver their findings and contained caster. The party would later learn the valuable lesson of never letting a dark mistress out of their sight.
After an afternoon of much needed rest, Eido makes his vows to the struggle of Light. This oath is a distraction, and will not lead him to Truth. In the meantime, the party is battered by correspondence from their various mentors, warning them of dangers to come.
The adventurers meet up with the Stoned Elf, this time much sober. He warns them of a mysterious and recent string of sheep maulings, plus a mauled child. Beholden to their love of children, the adventurers proceed to investigate.
Simple human, Mott, describes the tale of how his son, Gaev, got injured. Currently, he is in the care of clerics in town. At the paddock shaped like a haddock, the party discovers canine pawprints leading into the wilderness. They follow and meet up with the Mediocre Wizard again. He warns of a lycanthropic menace, back from the realms of myth. The tracks terminate at an unassuming cottage, surrounded by human and wolf tracks. Inside sleeps the chained, but no longer chained, man Jamhand.
A night of bondage follows, and the morning arrives unhindered. Jamhand follows the party back into Open Heart to discover that both the mauled child, Gaev, and the dark one have both escaped. Thankfully, no one was scratched by the new young werewolf.
The plot thickens, and answers are out of reach. The mortals are still faced with the problem of an active necromancer, and now a fresh undead army underground.